I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown
And wrinkled lip, and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed.
And on the pedestal these words appear:
“My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!”
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away.
Well, they say if you travel far enough, you will eventually meet yourself. Having experienced that, Number One, it’s not something I would care to repeat.
– Captain Jean-Luc Picard, Time Squared
The joy of a lifetime subscription is that you can hop back into a game any time you want; all you need is a desire to return and the time it takes for the game to patch back up.
After a near six-month hiatus, I decided I’d try out STO again this weekend — and in my case, the patching took quite a bit of time. As I was about to find out, all that downloading meant that the game had improved considerably.
Little is known about Two of Thirteen’s existence before the Collective; for all practical purposes, her ‘life’ began in 2403, when the deep-space exploration vessel U.S.S. Helix recovered her near-lifeless remains from the wreckage of a Borg probe. The probe had encountered some sort of mysterious end, much like derelict Borg sphere salvaged from the Servin system by the SCE. Whatever disaster befell the Borg vessel, it was a blessing in disguise for Two of Thirteen — somehow, the long period of stasis Two was held in following the probe’s destruction eased the Borg drone’s reintegration into human society.
But a Borg drone’s resocialization is never a sure thing, and the success witnessed by the Helix was in no small part predicated on the first officer’s insistence that Two be allowed to sit in on the ship’s weekly poker night. Two of Thirteen ‘earned’ her name — Deuces Wilde — from those very poker nights; it turns out a former Borg has an almost preternatural card-counting ability, and the stoic poker face didn’t hurt either.
That’s right, guys… because I am perpetually locked out-of-step with the blogosphere’s playing habits (i.e. LotR and RIFT), I started back up STO today! More on that later — right now, my creative juices were pumping, so I belted out a bio for my new crew.
Before I launch into how my weekend in DCUO went, I should mention three pertinent, out-of-game revelations.
1) Through the end of the month, DCUO is running a special “legendary” pricing deal — sign up for the 3-month payment plan before March 1st, and the price drops from $41.99 to $29.99. My mind’s eye has always held the “$10 a month” sub fee in a special regard, as if it were the holy grail of game pricing. My subconscious probably perceives it as resting in a Goldilocks zone: “$15 is too much, and $5 feels too insignificant, but I can do $10 just fine.”
I know that this is a limited time deal, but being able realize this goal is a very nice feeling. Better yet, subscribing players can “lock in” this deal for as long as they stay with the game and keep the three-month subscription plan. This is absolutely perfect for my MMO challenge — I don’t have the disposable cash to currently get a lifetime sub, but $30 every three months is a-okay.
2) The first content patch for DCUO is coming out this Tuesday. The patch notes are quite impressive. There are some very Valentine’s-eseque minigames, so I suspect that the patch was delayed in order to push out some necessary improvements. From what I can tell, though, the list looks very nice a meaty, definitely a good sign toward fulfilling the promise of substantial monthly content releases.
Now — beneath the jump, my adventures continue!