Mass Effect 2 is a fine game – one might even say a great game – but as I planned to load up my save the other night, it occurred to me that I just didn’t want to play it.
I’ve recruited every member of my team except Tali (and Legion, who I technically shouldn’t know about yet?), and have run six loyalty quests (in order: Zaeed’s, Kasumi’s, Jacob’s, Mordin’s, Garus’, and Thane’s). As I prepared to saddle-up the Normandy for yet another go at saving the galaxy, in my mind’s eye I saw what the next half dozen loyalty quests held for me:
- They’ll want revenge and/or find a family member.
- I’ll have to make a tough moral call about what the correct course of action is.
And you know what? I hate both parts of that paradigm.
Look, I’ve really enjoyed very specific loyalty quests – Kasumi’s mission is one of the best video game experiences I’ve ever had, and I appreciated that during Thane’s loyalty mission, I didn’t have to punch anyone, and only fired one bullet. But seriously – this crap is getting old. I’m getting tired of having to talk down my team members from murder, especially when the person they’re pointing the gun at (Sidonis, Ronald Taylor) really deserves to die. And I resent being stuck between a rock and a hard place, even on normal quests.
I miss Wrex, and the ‘simplicity’ of the first game – we were the good guys, going to go save the galaxy. Hell, I even loved the f-ing Maco – and I got to drive it into a mass relay to boot! This time… I’m an undead abomination working for a terrorist organization, recruiting a ship full of maladjusted psychopaths. We fly around the galaxy settling personal scores by killing the members of one of three mercenary organizations. <sarcasm>Fun times were had by all.</sarcasm>
This comic gives me hope, though – maybe
Wrex Grunt and I will go get drunk together and kill something big.