Khitai doesn’t currently have a resource zone, but that is more than made up for by the resource nodes sprinkled all over the map. I know that it was an obvious choice on Funcom’s part, but I’m really glad that all the nodes are resources that level 20 characters can harvest (copper, ash, sandstone, etc.). Since I really want to be our budding guild’s architect, all of these resources are really fantastic, and generally the nodes are completely untapped. I guess the characters running through here are 1) alts that don’t need resources, or 2) new players that don’t need resources. I can’t figure it out, otherwise.
Speaking of crafting, how is it in AoC? My only, limited experiences with crafting come from WoW (perma-Journeyman!), and SWG (were I like modified a gun a little once?). I’m looking forward to giving this a shot, so if you have any tips or tricks, let me know!
As for Khitai proper – I’ve been really enjoying the layout of the quests in this zone. There are natural subdivisions of the larger map – like the Ancient Ruins just south of the wrecked trading caravan – which offer a series of self-contained, soloable quests that tell a little story. I’m really impressed at how well this zone is laid out – the quest givers are a little more decentralized and a little less connected than in, say, Conall’s Valley, and it really works. Funcom somehow pulled off an expansive-feeling zone that isn’t actually a pain to cross on foot.
There is room for improvement, of course – mostly bugs in the XP part. Some of my quests are apparently worth 0 XP, and it seems that killing Risen Hyrkanians grants 0 XP, too. Some of the quests have been a little bugged in terms of hand off, too. But it hasn’t hurt my enjoyment of the game, not in the least. Just small bits of rough, marring an otherwise polished surface.